Dev news : swords!

I completed the swords for the items/mobs extension package (or add-on if you will). I tried showing them off in as many situations as possible so I’ll explain what I did for each one of them. Wooden sword for all my swords I used a certain amount of modeling on the pommel and quillon finials […]

Read More Dev news : swords!

Dev news : bricks and much more

I tried reworking most of the stone/blackstone blocks the last couple of days (mostly bricks) and came up with some major improvements. I also spent a bit of time revisiting some other blocks like warped doors, bone blocks, slime blocks, or scaffolding. Check out the changes below with lots of screenshots! Blackstone, side, top, gilded […]

Read More Dev news : bricks and much more

Dev news : latest nether plants

Release is getting nearer by the day! Today I adjusted and improved some nether plant textures such as crimson roots, weeping vines, twisting vines, warped roots, and nether sprouts. For some reason, the various “red” blocks don’t all use the same “group” name, same with the “green/turquoise/cyan”… For the “red” blocks (we will call crimson) […]

Read More Dev news : latest nether plants

Dev news : slight wart rework

The wart blocks have been updated with slight touches to the normals and details blending. The blocks in question are the nether wart block and the warped wart block. Here are (a lot of) screenshots showcasing those changes. Nothing dramatic or major but an overall improvement and better consistency with regards to depth and other […]

Read More Dev news : slight wart rework

Dev news : improved swords

For some time I’ve been wanting to revisit items and see how I could bring my knowledge to such elements (the current version is very barebones and limited). I added lots of details in normals. I tried keeping the heightmap as consistent and bugfree as possible so the best course of action to bring more […]

Read More Dev news : improved swords

Shots of next Vanillaccurate at 64x

Of course I always show screenshots of my work using the highest resolution I’m designing the blocks at. I also realize showing lower resolutions is also important to people preferring a lower res for either vanilla fidelity or performance concerns. Anyways, here are some of the latest plant designs at 64x resolution using SEUS PTGI […]

Read More Shots of next Vanillaccurate at 64x