There are a couple of specific blocks I wanted to redo or at least improve. I’m talking about crimson and warped doors.
I decided to change the overall crimson planks style and used another wood texture for it. I gave it a bit more gloss too.
Chronos Chronos SEUS PTGI HRR 2.1
The warped planks block was also improved, I added some variation on the tendrils edges, improved/re-added emissives and added a bit more gloss.

Spectrum Spectrum Spectrum SEUS PTGI HRR 2.1 SEUS PTGI HRR 2.1
So as I mentioned I also did a major overhaul on the crimson POM and normals details. Albedo remained pretty much the same but the extra details I added in the normals and heightmap as well as the ambient occlusion map really improves the overall rendering of the block. I might tinker with those a bit further to find an acceptable way of minimizing the POM seams on the dual-height blocks but it already looks pretty much how I want it to.
KappaPT P7a KappaPT P7a KappaPT P7a Kappa v4.0 E1 Kappa v4.0 E1