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Welcome !

Hey all, this is HardTop with HARDTOPnet. Let me briefly introduce myself.I’m a software engineer and computer nerd at heart, always have been. II’ve always been very interested in technology and computers so naturally I wanted to have a carreer in that field. I studied computer science in undergrad college.I’ve worked around 15 years in […]

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Gallery

Here are some screenshots showcasing my various projects (Vanillaccurate, Vanillaccurate RTX, Realaccurate, …)I’ll update this page often, showcasing different shaders. (Header shot was done with SEUS Renewed) For videos, check out this page Vanillaccurate (Java Edition) BSL Shader Continuum (1.3 / 2.0.2-4 / 2.1 Alpha/RT) Kappa Shader Spectrum shader SEUS (Renewed & PTGI) Chronos Path […]

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Upscaled vanilla packs

PLEASE READ THE WARNING NOTE BELOW BEFORE DOWNLOADING THE UPSCALED VANILLA PACKS Quick notice if you want to use my Vanillaccurate pack with some shaders.A few of them ask you to specify the resource pack resolution in order to compute correct reflections. Best known example is SEUS PTGI from Sonic Ether which displays garbage in […]

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Dev news : cave vines

I managed to display those vines in-game, here are some nice screenshots of those new blocks that provide light as well as sustenance. The previous in-game shot I shared was tinted and using the regular vine model. As it turns out the original vanilla model for such blocks is supposed to be a hanging “cross” […]

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Dev news : more 1.17

Several blocks were added and some were fixed today. First of all, here’s the fixed rooted dirt block that was lacking lots of details in yesterday’s screenshots. being neck-deep in it I don’t always take a step back and notice something’s amiss 😉 Next up is the dripstone block. I used a similar approach to […]

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Dev news : more deepslate

I added the remaining deepslate stuff to Vanillaccurate, including all ores, tiled variants, chiseled, bricks… I also added the moss block, all candles, and rooted dirt. Deepslate ores I added the remaining ores to the deepslate variant: emerald, lapis, copper. Deepslate tiles and bricks Deepslate also has tiles besides the cobbled variant. Those look like […]

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Dev news : more misc improvements

I worked on prismarine blocks today. I wanted to have more details on the albedo/colormap, remove some baked-in AO and improve the external texture AO map. I also added some more fine detail in the material. Grass and tall grass have had some adjustments too, I made grass blades a tad larger and scarcer. I […]

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Dev news : various improvements

I improved the lapis block and ore to be a bit more like Realaccurate. It kinda looks much more detailed and closer to lapis lazuli I also wanted to redo cobblestone a bit. I wasn’t super fond of the roundness I added to the boulders, so I decided to tone that down a bit. This […]

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Dev news : BoP black sand + sandstone

Black sand and sandstone variants are now in the Biomes’o’Plenty add-on pack. I also refined existing white sandstone blocks as well as Vanillaccurate’s vanilla sandstone+red sandstone blocks with regards to their AO. Here are a few captures using Kappa 4.1 E1 and Continuum 2.1 alpha build 12. Notice how ambient occlusion gives depth to the […]

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More MCPE screenshots: Nori

As it turns out, the Nori shaders from Mcbamboo seem to use the same texture/material format as OSBES, which prompted me to test it with Vanillaccurate 64x and do some screenshots. In every case, Nori seems to approve of this shader. See for yourself with the following in-game captures!

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Vanillaccurate RTX v1.8.0

THIS PACK IS FOR THE BEDROCK WINDOWS 10 EDITION WITH HARDWARE RAY-TRACING SUPPORT.FOR JAVA EDITION CLICK HERE, for MCPE/android version click here. There is the new Vanillaccurate version for Bedrock with ray-tracing (Windows 10 / PS5 / XboxX)! It adds lots of fixes and improved designs: now has baked-in ambient occlusion! much better foliage / grass […]

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