Hey all, this is HardTop with HARDTOPnet. Let me briefly introduce myself.I’m a software engineer and computer nerd at heart, always have been. II’ve always been very interested in technology and computers so naturally I wanted to have a carreer in that field. I studied computer science in undergrad college.I’ve worked around 15 years in […]Read More Welcome !
Here are some screenshots showcasing my various projects (Vanillaccurate, Vanillaccurate RTX, Realaccurate, …)I’ll update this page often, showcasing different shaders. (Header shot was done with SEUS Renewed) For videos, check out this page Vanillaccurate (Java Edition) BSL Shader Continuum (1.3 / 2.0.2-4 / 2.1 Alpha/RT) Kappa Shader Spectrum shader SEUS (Renewed & PTGI) Chronos Path […]Read More Gallery
PLEASE READ THE WARNING NOTE BELOW BEFORE DOWNLOADING THE UPSCALED VANILLA PACKS Quick notice if you want to use my Vanillaccurate pack with some shaders.A few of them ask you to specify the resource pack resolution in order to compute correct reflections. Best known example is SEUS PTGI from Sonic Ether which displays garbage in […]Read More Upscaled vanilla packs
I’ll probably release a small fix for Vanillaccurate in the coming days to address the missing sign textures. I’ll then start working on the latest 1.18 blocks so the pack’s ready for when a fully shader-compatible 1.18 is ready (OptiFine). The items and mobs are on backburner but they’re not shelved. Same with Biomes’o’Plenty. I […]Read More Dev news : small fix coming
It’s been a while since I posted news about ToonAccurate or Realaccurate. Just so you know where those are at, here are some screenshots of the latest designs and improvements. Remember those have 128x free versions on CurseForge (Realaccurate and ToonAccurate) and higher resolutions as Patreon exclusives. I hope you’ll enjoy the work of the […]Read More Realaccurate and ToonAccurate news
So here are the Vanillaccurate crimson signs! Those were the other missing signs from the current Vanillaccurate alongside the warped ones you saw yesterday. As with the planks, I didn’t use any kind of luminescent growth on those planks. I used a different wood than most other planks though, as with the original crimson_planks texture. […]Read More Dev news : more missing signs
I’ve been made aware that the two nether-based signs are missing from Vanillaccurate. Indeed the warped sign and the crimson sign textures haven’t been done so far. I started fixing that oversight today. I started with the warped signs which I wanted to behave like the stem and planks of the same essence. Which means […]Read More Dev news : missing signs
The Vanillaccurate packs for the NORI shader on MCPE were updated to support the latest (as of today) commit of the 0.1.4 BETA version. You’ll find them on the original Vanillaccurate v1.9.2 for NORI post. Please use the recommended/provided packs only, as any other commit/release might break compatibility. Check out the post for more information. […]Read More Updated Vanillaccurate NORI packs
I used the Nori shader again to do some screenshots showcasing ToonAccurate MCPE version at 128x resolution! Also check out the Vanillaccurate release for Nori shader. If you like where ToonAccurate is going, don’t hesitate to support my work on my Patreon or buy me a coffee! Direct link to the Patreon-exclusive release. Disclaimer: some […]Read More Some screenshots of ToonAccurate on MCPE !
I just deployed a small fix for the Vanillaccurate RTX packs. There was a bug with glass that’s now been fixed. You can re-download the packs at the original location.Read More small fix for latest VA RTX
This page has two versions for Minecraft 1.17.– one to be used with the provided NORI 0.1.4 BETA – this is a more recent version that has lots of changes but which is also a bit slower.The custom version below has parallax already enabled. If you want to use the GitHub version you’ll need to […]Read More HardTop Vanillaccurate NORI v1.9.2
The new Vanillaccurate RTX version for Bedrock Windows 10 with ray-tracing support is ready! Added all 1.17 blocks Added some entities from the Java edition Improved AO on lots of blocks Various small fixes and improvements overall CHANGELOG adjusted all sandstone+red sandstone AO added some of the Java edition entities added 1.17: cave vines stuff, […]Read More Vanillaccurate RTX v1.9.0
Here are some screenshots using the unreleased 0.1.3 beta version of the NORI shader for MCPE. This new version (currently DEV branch) brings parallax mapping to the table. The other parallax-enabled shader I tested with my packs is YSS. OSBES and GLSLPE should get parallax eventually too, though. Anyways, see for yourself! I am currently […]Read More Dev news : more MCPE screenshots