Dev news : BoP black sand + sandstone

Black sand and sandstone variants are now in the Biomes’o’Plenty add-on pack. I also refined existing white sandstone blocks as well as Vanillaccurate’s vanilla sandstone+red sandstone blocks with regards to their AO. Here are a few captures using Kappa 4.1 E1 and Continuum 2.1 alpha build 12. Notice how ambient occlusion gives depth to the […]

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More MCPE screenshots: Nori

As it turns out, the Nori shaders from Mcbamboo seem to use the same texture/material format as OSBES, which prompted me to test it with Vanillaccurate 64x and do some screenshots. In every case, Nori seems to approve of this shader. See for yourself with the following in-game captures!

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Vanillaccurate Items-Mobs add-on v0.8

New Items&Mobs add-on packages available! [cjtoolbox name=’ref_p’] Those mostly add improved swords to Vanillaccurate, screenshots of which I shared the last few days/weeks. I’ll post some again here: DOWNLOADS LabPBR for most recent shaders like Kappa, Continuum, BSL (except SEUS, Sildurs, Chocapic, LUMA) Resolution Main link LabPBR 16x download LabPBR 32x download LabPBR 64x download […]

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OSBES shader (MCPE) support

I noticed a new YouTube video pop up recently that showcased Vanillaccurate on MCPE using the OSBES shader. This video, from YouTuber CravenTuber, already garnered a lot of views and consequently increased traffic on this page. I’m not going to complain 😉 Thing is, CravenTuber used a converted Vanillaccurate pack that’s not public. I knew […]

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Poll: VA sea lantern

I’ve noticed some of you thought the new sea lantern looked a bit too stylized for Vanillaccurate. I don’t want to change it without getting more formal feedback so I decided to set up a poll. Could you please vote here to indicate which design you think I should keep for the VA sea lantern […]

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Dev news : tuff

I wanted to include one more 1.17 block for the upcoming release. I noticed this one was quite prevalent when going very deep inside deepslate territory. Tuff is a highly porous volcanic rock, I tried to have it feature a rough, dappled pattern reminiscent of the pores in such rocks. In Minecraft It is usually […]

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Dev news : some final fixes for VA

Thanks to useful feedback I got from the ShadersLabs Discord server (hey Fayer!) I made some final (-ish?) changes and fixes to some blocks for Vanillaccurate v1.8.0 First of all, I made some stylistic changes to the smooth and polished basalt blocks. I wasn’t entirely satisfied with them as they were too coarse, having too […]

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More in-game 1.17 stuff

Complementary shader just got an experimental update to v4.0 that includes (some) compatibility with the 1.17 Optifine preview. This update makes Complementary behave pretty well with the new 1.17 features. It supports heights/depths below Y=0. If you want to know more about the Complementary Shader by EminGT you can check out his Discord server, or […]

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In-game 1.17 blocks showoff

You may have heard sp614x (the author of the Optifine mod) released a preview version for 1.17 snapshots, allowing users and devs to test shaderpacks with 1.17 features in-game. It’s still heavily experimental and shaders themselves must be adjusted to support some of the new 1.17 features. Also, the version Optilad (sp614x’s nickname among discord users) […]

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