Complementary shader just got an experimental update to v4.0 that includes (some) compatibility with the 1.17 Optifine preview.
This update makes Complementary behave pretty well with the new 1.17 features. It supports heights/depths below Y=0.
I wanted to do a couple more screenshots while exploring the new caves worldgen, and boy the caves are GINORMONGOUS. I got lost flying all around, deeper and deeper still. I haven’t discovered much besides the deepslate caves but it looks absolutely stunning.
Here are some screenshots with Complementary v4.0 dev and Vanillaccurate v1.8.0:
More to come soon, I just barely scratched the surface (pun not intended) and I’ll design more 1.17 blocks after the v1.8.0 is live.