I wanted to include one more 1.17 block for the upcoming release. I noticed this one was quite prevalent when going very deep inside deepslate territory.
Tuff is a highly porous volcanic rock, I tried to have it feature a rough, dappled pattern reminiscent of the pores in such rocks.
In Minecraft It is usually found at depths below 0; among deepslate blocks.


I also altered the design of the smooth basalt block I made not long ago. It was a bit too rough and featured too many medium frequency details, much like polished basalt. The difference being the smooth variant is not as flat and smooth as the polished one.


I also added some small fixed based on feedback on the ShaderLabs Discord. I heard that a lot of you thought the new sea lantern design wasn’t that suited to Vanillaccurate so I’ll probably start a poll or ask for suggestions for what the sea lantern design should be.




