Upscaled scripts links fixed
Here you go I fixed the Vanilla upscaled scripts links. Please let me know by leaving a comment below if you notice any more broken links on this blog. Thanks!
Read More Upscaled scripts links fixedHere you go I fixed the Vanilla upscaled scripts links. Please let me know by leaving a comment below if you notice any more broken links on this blog. Thanks!
Read More Upscaled scripts links fixedSome big news/changes coming to Vanillaccurate! The spiritual successor to Vanillaccurate and Vanillaccurate 2K is called VanillaccurateXXL. This pack is building on what the previous packs achieved, and all upcoming releases will be now based on VanillaccurateXXL -even lower resolutions of course-. This new project is mostly Patreon based, but free packs will always remain […]
Read More Introducing VanillaccurateXXLJebbyk just released a new OSBES version yesterday, you’ll find the changelog and download on the github page. I adjusted Vanillaccurate OSBES so they are compatible with this new 0.14 version. I updated the existing packs, so they’re also backwards compatible with the previous OSBES 0.13 as well. Just uninstall your current Vanillaccurate for OSBES […]
Read More Vanillaccurate now compatible with OSBES 0.14Between designs of my current packs (Vanillaccurate, Realaccurate and ToonAccurate) I do tests and experiments with various textures and photographs. Some of those end up getting used in one of my packs but not always. At some point when I am closer to completion with my current stuff I’ll look for inspiration for a new […]
Read More some more random textures for funI’ll probably release a small fix for Vanillaccurate in the coming days to address the missing sign textures. I’ll then start working on the latest 1.18 blocks so the pack’s ready for when a fully shader-compatible 1.18 is ready (OptiFine). The items and mobs are on backburner but they’re not shelved. Same with Biomes’o’Plenty. I […]
Read More Dev news : small fix comingIt’s been a while since I posted news about ToonAccurate or Realaccurate. Just so you know where those are at, here are some screenshots of the latest designs and improvements. Remember those have 128x free versions on CurseForge (Realaccurate and ToonAccurate) and higher resolutions as Patreon exclusives. I hope you’ll enjoy the work of the […]
Read More Realaccurate and ToonAccurate newsSo here are the Vanillaccurate crimson signs! Those were the other missing signs from the current Vanillaccurate alongside the warped ones you saw yesterday. As with the planks, I didn’t use any kind of luminescent growth on those planks. I used a different wood than most other planks though, as with the original crimson_planks texture. […]
Read More Dev news : more missing signsI’ve been made aware that the two nether-based signs are missing from Vanillaccurate. Indeed the warped sign and the crimson sign textures haven’t been done so far. I started fixing that oversight today. I started with the warped signs which I wanted to behave like the stem and planks of the same essence. Which means […]
Read More Dev news : missing signsThe Vanillaccurate packs for the NORI shader on MCPE were updated to support the latest (as of today) commit of the 0.1.4 BETA version. You’ll find them on the original Vanillaccurate v1.9.2 for NORI post. Please use the recommended/provided packs only, as any other commit/release might break compatibility. Check out the post for more information. […]
Read More Updated Vanillaccurate NORI packsI used the Nori shader again to do some screenshots showcasing ToonAccurate MCPE version at 128x resolution! Also check out the Vanillaccurate release for Nori shader. If you like where ToonAccurate is going, don’t hesitate to support my work on my Patreon or buy me a coffee! Direct link to the Patreon-exclusive release. Disclaimer: some […]
Read More Some screenshots of ToonAccurate on MCPE !