Dev news : small fix coming

I’ll probably release a small fix for Vanillaccurate in the coming days to address the missing sign textures. I’ll then start working on the latest 1.18 blocks so the pack’s ready for when a fully shader-compatible 1.18 is ready (OptiFine). The items and mobs are on backburner but they’re not shelved. Same with Biomes’o’Plenty. I […]

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Realaccurate and ToonAccurate news

It’s been a while since I posted news about ToonAccurate or Realaccurate. Just so you know where those are at, here are some screenshots of the latest designs and improvements. Remember those have 128x free versions on CurseForge (Realaccurate and ToonAccurate) and higher resolutions as Patreon exclusives. I hope you’ll enjoy the work of the […]

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Dev news : more missing signs

So here are the Vanillaccurate crimson signs! Those were the other missing signs from the current Vanillaccurate alongside the warped ones you saw yesterday. As with the planks, I didn’t use any kind of luminescent growth on those planks. I used a different wood than most other planks though, as with the original crimson_planks texture. […]

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Dev news : missing signs

I’ve been made aware that the two nether-based signs are missing from Vanillaccurate. Indeed the warped sign and the crimson sign textures haven’t been done so far. I started fixing that oversight today. I started with the warped signs which I wanted to behave like the stem and planks of the same essence. Which means […]

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Updated Vanillaccurate NORI packs

The Vanillaccurate packs for the NORI shader on MCPE were updated to support the latest (as of today) commit of the 0.1.4 BETA version. You’ll find them on the original Vanillaccurate v1.9.2 for NORI post. Please use the recommended/provided packs only, as any other commit/release might break compatibility. Check out the post for more information. […]

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Dev news : more MCPE screenshots

Here are some screenshots using the unreleased 0.1.3 beta version of the NORI shader for MCPE. This new version (currently DEV branch) brings parallax mapping to the table. The other parallax-enabled shader I tested with my packs is YSS. OSBES and GLSLPE should get parallax eventually too, though. Anyways, see for yourself! I am currently […]

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