As most of you requested on the ShaderLabs Discord, I started toying with leaves. I came up with various ideas, but the most problematic constraint is to keep a vanilla look as much as possible. Meaning I should keep the overall silhouette and lightness/contrast/hue of the original block while adding meaningful details. It’s even more complicated with openwork blocks with not well-defined edges such as leaves. Here’s my take at it:

Acacia leaves – with BSL Shader
Spruce pine needles – with BSL Shader
Oak leaves – with BSL Shader

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