New OSBES 32x version!
I just released a 32x version for the latest Vanillaccurate OSBES pack! Grab it on the original post now!
Read More New OSBES 32x version!I just released a 32x version for the latest Vanillaccurate OSBES pack! Grab it on the original post now!
Read More New OSBES 32x version!CLICK HERE TO JUMP DIRECTLY TO THE DOWNLOAD SECTION QUICK NOTE: WITH VERSIONS STARTING FROM 1.15 YOU WILL SEE A WARNING MESSAGE ABOUT THE PACK BEING OF AN OLDER FORMAT. YOU CAN SAFELY IGNORE THAT MESSAGE ALL THE WAY TO 1.17, IT *WILL* STILL WORK. CHANGELOG Added all remaining 1.17 blocks!Also improved/fixed lots of existing […]
Read More HardTop Vanillaccurate v1.9.0I added some fixes for broken animated blocks and inventory items. You can re-download the Vanillaccurate OSBES 128x v1.9.2 pack from the original post
Read More Vanillaccurate OSBES 128x small fixGood news! I managed to pull together a 128x version of the Vanillaccurate pack for OSBES v1.9.2. Here are some yummy screenshots with this pack, you can see the increased resolution makes for a lot crispier details. Performance-wise it didn’t hurt my FPS much so if you have a good GPU and at least 3-4GB […]
Read More Vanillaccurate OSBES 1.9.2 got a 128x version!I’ve spent a bit of time trying to remove unnecessary data from the normal- and material-maps. The blocks with alpha stencil are mostly prone to having useless data where the alpha value is transparent. Here’s an example with the blue orchid flower. Notice how the mask was spreading the stem pattern everywhere except where the […]
Read More Dev news : next VA almost readyI spent a bit of time polishing miscellaneous details on the whole pack. The feedback from various channels (YouTube, Discord, Twitter, …) provided lots of data to improve/fix some parts. To sum it up: 1 – plants edges plants were rolled back a bit, I removed the overflowing details that were protruding beyond their alpha […]
Read More Dev news : VA finishing touchesA poll I introduced on the shaderlabs channel yesterday indicates that lots of you would rather have clean-cut plants without overflowing leaves/blades, and softer details as well. So I started working on those blocks again. I want to get them right so it’ll be a bit of time until they’re ready for release. It shouldn’t […]
Read More Dev news : changes to plantsIt occured to me we just hit a million views earlier this quarter. WOW! That’s awesome, and I can’t thank you all enough for your interest, attention and support. It means a lot to me, more than you can know. It started as a side project to test out Substance I had just bought during […]
Read More A million views!This should conclude the 1.17 designs for Vanillaccurate! Spore blossoms were the last remaining blocks to be designed for 1.17 which means Vanillaccurate is going to get an update very soon with full 1.17 block support! Here are some screenshots with Kappa v4.1 E2 for you (using the HD_U_G9_pre24 Optifine preview for 1.17) , I […]
Read More Dev news : spore blossomsSome more 1.17-related blocks today, with the latest Optifine previews I can now use more recent 1.17 builds with shaders without major issues. The azalea flower blocks consist of the following items: leaves as on trees or bushes plant, which is a shrub-like block with a small trunk and foliage side and top which complement […]
Read More Dev news : azalea blocks