Blog

Some screenshots of ToonAccurate on MCPE !

I used the Nori shader again to do some screenshots showcasing ToonAccurate MCPE version at 128x resolution! Also check out the Vanillaccurate release for Nori shader. If you like where ToonAccurate is going, don’t hesitate to support my work on my Patreon or buy me a coffee! Direct link to the Patreon-exclusive release. Disclaimer: some […]

Read More Some screenshots of ToonAccurate on MCPE !

Vanillaccurate RTX v1.9.0

The new Vanillaccurate RTX version for Bedrock Windows 10 with ray-tracing support is ready! Added all 1.17 blocks Added some entities from the Java edition Improved AO on lots of blocks Various small fixes and improvements overall CHANGELOG adjusted all sandstone+red sandstone AO added some of the Java edition entities added 1.17: cave vines stuff, […]

Read More Vanillaccurate RTX v1.9.0

Dev news : more MCPE screenshots

Here are some screenshots using the unreleased 0.1.3 beta version of the NORI shader for MCPE. This new version (currently DEV branch) brings parallax mapping to the table. The other parallax-enabled shader I tested with my packs is YSS. OSBES and GLSLPE should get parallax eventually too, though. Anyways, see for yourself! I am currently […]

Read More Dev news : more MCPE screenshots

HardTop Vanillaccurate v1.9.0

CLICK HERE TO JUMP DIRECTLY TO THE DOWNLOAD SECTION QUICK NOTE: WITH VERSIONS STARTING FROM 1.15 YOU WILL SEE A WARNING MESSAGE ABOUT THE PACK BEING OF AN OLDER FORMAT. YOU CAN SAFELY IGNORE THAT MESSAGE ALL THE WAY TO 1.17, IT *WILL* STILL WORK. CHANGELOG Added all remaining 1.17 blocks!Also improved/fixed lots of existing […]

Read More HardTop Vanillaccurate v1.9.0