Here is the latest Vanillaccurate pack for the YSSBE shader! It brings support for all 1.17 blocks so far.
Please note that while most blocks work, all animated blocks are currently broken. It seems that YSSBE doesn’t support changing animated blocks. I’ll revisit and release an update if/when I have more info/YSS gets a fix for this issue.
Note: why only 64x, no 32x nor 128x?
Answer: as YSS is a very demanding shader, 128x would be unusably slow. Even on a high-end phone the 64x pack struggles to run fast enough. As for 32x, it would look much too muddy/blurry because of POM so it’s not detailed enough to be interesting.
Download the YSSBEv1.15beta2.mcpack shader. (The filename can be different if more recent versions were released)
Unzip the shader pack to an empty folder, go to the shaders/glsl/function subfolder and edit the databasic.yss file.
In this file, look for the #define RESOLVING_POWER preprocessor declaration and make sure its value matches the resolution of the Vanillaccurate pack you’re using (in this case, 64.0). Also, FOUR_IN_ONE_PBRTEX should be uncommented (comments are // at the beginning of a code line).
You can also check the following switches for performance/quality adjustments:
- BLVCLOUD – high quality clouds, slow
- N2DCLOUD – 2D clouds, a bit faster
- PARALLAX – the fake 3D effect on blocks. Beautiful but slow
- NORNALMAP – the shading details on blocks, leave it on as often as possible.
- PBRMAP – PBR in this case relates to material properties like smoothness or metal. For reflections.
- There are more but those are the main ones.
Save the file with those changes, then re-zip the whole folder you extracted and rename it to give the .ZIP file an .MCPACK extension. You can then launch it with Minecraft.