This pack is to be used with OSBES 0.14.0/0.13.1 and Minecraft 1.17.
For the MC 1.16 and OSBES 0.12 compatible version check out this post.
THE VANILLACCURATE PACKS MIGHT NOT WORK ON IOS DEVICES. IOS MEMORY MANAGEMENT MIGHT CAUSE UNEXPECTED ISSUES/CRASHES, DON’T BOTHER REPORTING ISSUES IF YOU’RE RUNNING IOS, THE VA OSBES PACKS ARE MOSTLY AIMER AT ANDROID DEVICES. If you need an iOS compatible texturepack just use VNR.
This version fixes the issues that came up with the release of Minecraft 1.17.10. This version broke compatibility with Vanillaccurate OSBES v1.9.1 so this new version fixes that.
This version has three resolutions: 32x, 64x and 128x.
It seems highly finnicky so don’t hesitate to remove all your packs (storage/delete) then reimport OSBES 0.14.0 or 0.13.1 and Vanillaccurate v1.9.2 and activate them in the right order (VA on top of OSBES) before loading your game.
It should also be compatible with the upcoming Minecraft 1.17.20.
Note: the memory usage of each pack is as follows: 32x = 1GB; 64x = 2GB; 128x = 4GB.
HardTop Vanillaccurate OSBES resource pack
If the main link doesn’t work, try the alt link!
This version will only work with MC 1.17.10 and later
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OSBES ShaderPack version 0.13.1
First download OSBES from the GitHub releases on OSBES repo. Install the OSBES shader by clicking/launching the mcpack file and launching it with Minecraft. When you see the “import successful” message exit the game.
Next do the same with the Vanillaccurate mcpack file.
Now go to the options, select global resources and activate OSBES and Vanillaccurate. Vanillaccurate should be on top.
Create a new world, and don’t use any custom resource pack for the world (it will use the default global ones)
If you already had OSBES installed and/or Vanillaccurate, you might want to remove them before reinstalling.
To do so, open the options panel and select “storage”. Delete both resourcepacks then reinstall them as stated before. Edit the world you want to use to set the newly installed packs.
In some cases I had to delete my worlds from the storage menu as well. It should not be required though, I will use new UUID’s for the next Vanillaccurate versions.
Note: there aren’t different resolutions for the shaderpack anymore, everything is now self-contained in the Vanillaccurate pack.