HardTop Vanillaccurate v1.8.0

There is a new version available, click here.

THIS IS THE JAVA EDITION PACK. FOR THE BEDROCK/WIN10 PACKS WITH H/W RAYTRACING SUPPORT CLICK HERE. FOR MCPE PACKS CLICK HERE, HERE OR HERE.

The next Vanillaccurate version is here at last! It brings lots of improvements to the pack overall, and introduces a couple of 1.17 blocks now Optifine has a preview version that’s compatible with 1.17.

Most important changes include sea lantern design revamp, smooth stone blocks complete overhaul, improved AO on blocks all over the board, baked-in AO in OldPBR packs, added roundness on some round blocks like bones or logs, … See full changelog below!

CLICK HERE TO JUMP DIRECTLY TO THE DOWNLOAD SECTION

QUICK NOTE: WITH VERSIONS STARTING FROM 1.15 YOU WILL SEE A WARNING MESSAGE ABOUT THE PACK BEING OF AN OLDER FORMAT. YOU CAN SAFELY IGNORE THAT MESSAGE ALL THE WAY TO 1.17, IT *WILL* STILL WORK.


CHANGELOG

fixes in this version:

  • OLDPBR NOW FEATURES BAKED-IN AMBIENT OCCLUSION IN COLORMAP/ALBEDO
  • rails, mostly POM and normals/colormap/metallic on edges
  • removed water texture that caused issues in most cases
    • added cauldron water to replace removed custom water texture
  • vastly improved sea lantern – changed to new design following blog poll
  • improved all overworld ore blocks and used 1.17 styles (coal, iron, gold, redstone, lapis, emerald, diamond)
  • improved all smooth blocks (polished andesite, diorite, granite, smooth stone+slab, polished blackstone, polished basalt)
  • improved bone blocks (much better AO, added depth in marrow, added roundness in normals & fixed heightmap)
  • improved basalt side & polished basalt side, adding some roundness to the block’s normals
  • improved ancient debris height/normals details
  • lowered glass normal intensity + changed pattern a bit
  • added POM on various foliage/flower blocks + nether fungi
  • added some roundness to all logs (normal+AO only, not heightmap)
  • reworked some nether blocks emissives (mushroom/fungi, stems)
  • improved composter normals/heightmaps
  • improved details on grass/ferns with new grass blade pattern
  • improved other cutout transparency-related blocks (ladders, spawner, scaffolding…)
  • reworked nether wart and warped wart blocks
  • improved some more nether-related blocks (doors/trapdoors/planks)
  • redesigned all stone bricks-like blocks (stone bricks, mossy, cracked, chiseled, lodestone)
    • also redesigned blackstone blocks (blackstone, top, gilded) and polished blackstone
  • very slight misc fixes

added some more 1.17 blocks and reworked some

  • added deepslate-related stuff (stone, ores, …)
  • added smooth basalt
  • added tuff
  • improved amethyst and calcite

SCREENSHOTS

Here you can see the big changes I introduced to OldPBR formats with this version 1.8.0. I started baking-in AO into the albedo files to give more depth to shaders that can’t use LabPBR texture-provided ambient occlusion (that’s stored in the normals blue channel with LabPBR 1.3).

It’s not totally realistic but missing AO (even baked-in) loses quite a bit of detail on the overall shape of a texture. As I reworked lots of block AO for this version it only made sense I added an way to experience it on shaders that don’t use texture AO as well.

This comparison below shows SEUS PTGI HRR 2.1 without (left) and with (right) baked-in AO. You see AO adds lots of shape and depth on top of normalmapping, POM, and parallax self-shadowing.

Here is a small gallery with MollyVX shader showing off the benefits of baked-in AO.

As the recent poll results showed that you wanted a more vanilla sea lantern, I replaced the fully round one I showcased a while back.
I didn’t want to scrap the round lantern completely so I decided to add it as an extra add-on for those willing to bring the roundness back!

Octray shader/renderer

DOWNLOADS

Remember to check this guide if you encounter any issues when installing/running the packs.

If you encounter any issue with the main links, make sure to try the alt links

main pack

LabPBR

for most recent shaders like Kappa, Continuum, BSL (except SEUS, Sildurs, Chocapic, LUMA)

ResolutionMain linkalt link
LabPBR 16xdownloadmirror
LabPBR 32xdownloadmirror
LabPBR 64xdownloadmirror
LabPBR 128xdownloadmirror
LabPBR 256xdownloadmirror
LabPBR 512xdownloadmirror
LabPBR 512x LITEdownloadmirror
OldPBR

for shaders such as SEUS Renewed, SEUS PTGI and PTGI HRR, Sildurs Vibrant, Chocapic, …

ResolutionMain linkalt link
OldPBR 16xdownloadmirror
OldPBR 32xdownloadmirror
OldPBR 64xdownloadmirror
OldPBR 128xdownloadmirror
OldPBR 256xdownloadmirror
OldPBR 512xdownloadmirror
OldPBR 512x LITEdownloadmirror

Round sea lantern add-on

LabPBR
ResolutionMain linkalt link
LabPBR 16x add-ondownloadmirror
LabPBR 32x add-ondownloadmirror
LabPBR 64x add-ondownloadmirror
LabPBR 128x add-ondownloadmirror
LabPBR 256x add-ondownloadmirror
LabPBR 512x add-ondownloadmirror
OldPBR
ResolutionMain linkalt link
OldPBR 16x add-ondownloadmirror
OldPBR 32x add-ondownloadmirror
OldPBR 64x add-ondownloadmirror
OldPBR 128x add-ondownloadmirror
OldPBR 256x add-ondownloadmirror
OldPBR 512x add-ondownloadmirror

21 thoughts on “HardTop Vanillaccurate v1.8.0

  1. You can Remove the warning about the incompatible version with a small change to the pack.mcmeta file. If you change the value for pack_format, Minecraft will see the pack as compatible. For me, Changing the value from 4 to 7 got rid of the warning in 1.17.

      1. The solution I’m using here is not optimal but it’s the least inconvenient I guess. Now if you edit the pack version and are satisfied that way, well good ^^

  2. I used to use the 256x and I used to get 30fps but now due to this texture pack I am getting 1fps-2fps. Do you know a solution to it?

    1. Have you enabled the “smart animations” toggle in video options ? Also try disabling the terrain animations altogether and see if it makes any difference.
      It’s possible the extra blocks that were added in this version cause memory issues on systems that used to work.
      Which version of Minecraft and Optifine are you using?

  3. Just wanted to know if it was possible to have sample screenshots of the different resolution options as I have a feeling that my x64 pack isn’t rendering properly.

    1. Yep it’s confirmed. I used the x256 version to compare what I saw in-game with one of the vids on this site and the 3D textures aren’t working on my end.

  4. A lot of my textures have this issue, but not all of them. I am using x256 oldPBR with SEUS PTGI HRR Test 2.1. It seems to only do this with SEUS. Any ideas? https://i.imgur.com/ceLGiNs.png

    I made sure texture resolution was correct in the shader settings.

    1. Hmm I’d have said texture resolution but you ruled it out, so my last guess would be an incompatibility with an AMD GPU. I think the fix for this is to revert back to an older driver version but I’m really not sure. You could always come and ask around on our discord https://discord.gg/eSVrvEGw (note: this like will expire in a week)

  5. Hi, my iron blocks and gold blocks are not reflective like real metal and the dont reflect as shown on a video using this texture pack. I am using SEUS PTGI E12 with Old PBR 256x.

  6. the mirror link wouldn’t work and i tried the default link it made me allow notifications or else i couldn’t continue now I have browser notifications doesn’t let me disable them help please

    1. I just tested some links (mirrors) and they seem to work as intended. Which exact link are you trying to load? Also try another browser.
      Just so you know the v1.9.0 is about to release anyway so you can wait for this one to go live and try those links instead.

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