Dev news : sea grass

Redid the sea grass and tall variants today as well.

The seams are, as always, pretty tricky to do when 1- dealing with double height blocks and 2- dealing with animated blocks. As it turns out, having animation frames makes the task even trickier with regards to tiling/wrapping and seams between both textures that make up the double height block.

Anyways, here are some screenshots of both variants:

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s