Here is today’s block, another 1.15 one. I designed all faces as well as the honey-filled one.
I looked for various ways of rendering the surface of the nest but I was always ending up with something too noisy that would look even busier when downscaled. I then decided to create my own procedural texture so I can better control how noisy it is. Here’s what I decided to go with.
Continuum 2.1 Kappa 2.2 Spectrum Spectrum