Dev news : new textures

I replaced some of the procedurally-generated textures with new ones I designed using photography. The concerned blocks are dirt (and variants : grass block side, grass block snow, coarse dirt, …), grass (side overlay, top), and some tree barks (mainly oak, dark oak, and spruce) for now.

Here’s a preview using today’s version of BSL shader.

I’ll probably replace some of the proc-genned textures with photographic ones (not stock, own work of course) as an ongoing process.

Cheers and stay safe !


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