Today I tried designing the armors stuff, and I tried various levels of roughness as well as how much albedo is enough, that sort of thing.
Turns out those things (much like any other blocks in game) behave quite differently from shader to shader.
As it’s supposed to be an *iron* armor I used the hardcoded value for iron (remember it’s LabPBR). I might test someday using albedo metal, but that shouldn’t change much for most shaders.
Here are some screenshots using Ymir beta 1, Kappa 2.1, BSL dev.