With End blocks being almost finished, I wanted to try something different today: a new entity block (like chests and the bell are). Turns out pretty fine.
Please note most shaders will not make use of the heightmap data, and some shaders won’t even read the normalmap data either (Sildur’s, Chocapic, SEUS Renewed, …) so those shaders might exclusively be reliant on albedo for this block (and possibly most/all entities). Still looks good though 😉
Next are two shaders with no normals on the entities:
I’m not sure all entities will be easy to design, but this one was not so bad. Stay tuned for more !