Armor stand

With End blocks being almost finished, I wanted to try something different today: a new entity block (like chests and the bell are). Turns out pretty fine.

Please note most shaders will not make use of the heightmap data, and some shaders won’t even read the normalmap data either (Sildur’s, Chocapic, SEUS Renewed, …) so those shaders might exclusively be reliant on albedo for this block (and possibly most/all entities). Still looks good though 😉

Kappa v2.0 RC2
Kappa v2.0 RC2
Kappa v2.0 RC2
Raspberry
Raspberry
Continuum Alpha 2.1, displaying waterlogged stand and water refraction

Next are two shaders with no normals on the entities:

SEUS Renewed E2, with water refraction on waterlogged armor stand
Chocapic13 V8 Ultra RC, with water refraction on waterlogged armor stand

I’m not sure all entities will be easy to design, but this one was not so bad. Stay tuned for more !


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