Porosity in action

As my pack aims to be fully LabPBR compliant, here’s an example of what can be achieved with such a format.

This composite screenshot was achieved with the awesome Kappa Shader from shader developer Rre36 : https://rre36.github.io/glsl_kappa/

Porosity affects how materials absorb water when it’s raining, and how they react to drying out.

Center is wet, porosity effect at maximum. Borders are dry.

Video using Kappa shader, 4x speed.

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