As described yesterday, some blocks had incorrect resolution & bit count. This pack fixes those.
Moreover, I also improved metals to improve LabPBR compliance. Iron & gold now register correct values as defined here: https://github.com/rre36/lab-pbr/wiki/Specular-Texture-Details
But not to worry, this should still work with SEUS or SEUS-formatted shaderpacks. For packs such as Continuum, you should select “Old” format. For BSL, you should use “PBR”. SEUS should work out of the box.
Also fixed 128x and 256x resolutions specular files: downsampling used filter which caused issues with metals.